Papervision3D 2 Essential Training (2010), Lynda.com
#777 Год выпуска: 2010 Производитель: Lynda.com Сайт производителя: http://lynda.com Автор: Seb Lee-Delisle Продолжительность: 3:57:00 Тип раздаваемого материала: Видеоурок Язык: Английский Описание: Papervision3D is an open-source ActionScript code library that enables Flash projects to render 3D objects in real time. In Papervision3D 2 Essential Training, author Seb Lee-Delisle shows how to add 3D content to the Flash stage, dynamically and without pre-rendering. This course demonstrates how to import 3D models from external applications such as Maya into Flash Builder, and then add lighting and surface detail using shaders, reflections, and bump maps from the Papervision library. The course also shows how to build an augmented reality scene that brings 3D objects into the real world with FLARToolkit. Exercise files accompany the course.
Introduction Welcome 00:01:21 Using the exercise files 00:06:08 Setting up Papervision3D 00:04:55 00:14:53 1. Getting Started Understanding Papervision3D concepts and terminology 00:02:21 Using BasicView to render your first 3D object 00:03:15 Making a sphere and controlling rotation 00:03:55 Creating Cylinder, Cone, Plane, and Arrow primitives 00:05:22 00:21:08 2. Hello (3D) World! Making a model of the Earth with a BitmapMaterial 00:03:37 Using a shader to create simple lighting effects 00:03:13 Applying bump maps, Phong shading, and environment maps to make a detailed and reflective surface 00:05:53 Combining different textures with a CompositeMaterial to create clouds 00:03:48 Moving the camera and creating a particle field 00:04:37 00:21:15 3. Importing 3D Models About the COLLADA.dae file format 00:03:17 Loading a DAE file into your scene 00:03:02 Using baked textures to improve render speed 00:06:36 Changing a material once it's loaded 00:05:48 Managing hierarchy to add one object to another 00:02:32 00:09:22 4. Cubes and Skyboxes Making a Cube primitive and modifying materials 00:04:02 Creating a 3D environment by building a skybox, adding particles, and flying around 00:05:20 00:39:22 5. Making a 3D Game Starting with a 2D Ping-Pong game 00:07:59 Converting a 2D game to 3D 00:07:18 Laying the game flat in 3D space 00:07:00 Orbiting the camera 00:04:58 Placing the 3D game in an outer space environment 00:04:34 Controlling the orbit of the camera with the mouse 00:07:33 00:22:03 6. Viewport Layers Introducing ViewportLayers 00:04:55 Using ViewportLayers to fix z-sorting problems 00:07:09 Selectively rendering viewport layers to save processor time 00:05:52 Using ViewportLayers to create a separate, moving cloud layer for the Earth model 00:04:07 00:24:09 7. Creating an Interactive Carousel Introducing interactive carousels 00:00:50 Setting up blank planes in a carousel 00:05:17 Setting up interactivity in the carousel 00:03:21 Animating planes in the carousel with real-time easing 00:08:08 Loading pictures and videos into the carousel using SWC files 00:06:33 00:21:26 8. Creating an Interactive Grid of Photos Introducing an interactive plane grid 00:00:45 Making a grid of planes and moving the camera 00:04:18 Adjusting each plane's z-depth according to the mouse position 00:04:32 Extending the Plane class to add animation to color and position 00:05:48 Loading images onto the planes and adjusting the brightness with a CompositeMaterial 00:06:03 00:26:24 9. Particles and Billboards Introducing particles 00:02:09 Using the Particle object and ParticleMaterials 00:05:56 Arranging the particles 00:04:49 Adding depth-of-field blur 00:06:35 Animating particles with physics 00:06:55 00:25:05 10. Augmented Reality with FLARToolKit Introducing Augmented Reality and FLARToolKit 00:02:07 Exploring the AR base application 00:05:42 Adjusting the threshold to automatically improve the reliability of marker detection 00:04:10 Placing a custom 3D model into an Augmented Reality scene 00:05:16 Adding a shadow effect to the 3D model 00:03:51 Creating custom markers 00:03:59 00:00:26 Conclusion Goodbye 00:00:26
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