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Don\'t Starve 1.10.0.37 (2013) [En] [OS X Native game] 
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Don't Starve 1.10.0.37

#777
Тип издания: OS X Native game
Релиз состоялся: 2013
Поддерживаемая ОС: Mac OS X (10.7.0 or newer)
Жанр: Action, Adventure, Survival
Разработчик: Klei Entertainment
Официальный сайт: ссылка

Язык интерфейса: Английский

Лечение: не требуется

Системные требования:
Mac OS X (10.7.0 or newer)

Описание:
«Don’t Starve» — это бескомпромиссная игра на выживание в диком мире, наполненном наукой и магией. Вы — Уилсон, отважный ученый господин, которого поймал злобный демон и отправил в загадочные дикие земли. Уилсон должен обуздать этот мир и его обитателей, чтобы сбежать отсюда и вернуться в свой родной дом. Откройте таинственный неизведанный мир, где на каждом шагу вас ожидают странные существа, опасности и неожиданности. Собирайте ресурсы, чтобы создавать предметы и вещи, которые помогут вам выжить. Играйте так, как этого хочется вам, и разгадайте тайны этих загадочных земель.
November 14, 2013 - Bugfix / Performance update Edit
Gameplay fixes
▪ Add naughtiness to smallish tallbird
▪ shadow maxwells scare rabbits
▪ wilson is invincible while sleeping
▪ fix recipe prototyping to work with new tech level splits
▪ fix for Winter is generated in spite of the 'Season' preset setting being set to 'Only Summer'. in the 'World Menu'
▪ fix for wolfgang saying how mighty he is and totally ruining everything in the intro NIS
▪ Make telelocator check for water when teleporting randomly
▪ prevent infinite loot fountain from beaver-gnawed spiky tree
▪ Stumps can now be lit on fire after loading.
▪ Stumps now propagate fire.
▪ fix for placing structures after eating a glow fruit
▪ fix maxwell mine visibility
▪ heatrocks work in backpacks
▪ instead of clearing followers from saveindex on load which can result in them being lost, clear followers on any save that is not an ascend/descend
▪ fix crash when lureplants eat bees
▪ Now reset the colour cube on load to deal with loading and saving between insane and non insane games.
▪ made evergreens and cave entrances non-clickable when they are first worked to stop you from interacting with them by accident
▪ Planted pine cone has different name from unplanted
▪ Abigail is is now tagged as a "character", additionally the tentacle will retaliate against anything in range that is attacking it
▪ lantern swap bug fix
▪ lantern can't be turned on in pocket
▪ killing a baby beefalo is very naughty
▪ Made a "SelfStacker" component and added it to the houndstooth, monster meat and spoiledfood to improve base clenliness and performance in very long games
▪ Rubble no longer crashes
▪ Armour will always return 0 damage if the absorb percent is >= 1.
▪ There is now only one "Sinkhole" room per task. This will remove the case of regularly seeing two cave entrances near each other.
▪ Made "characterspecific.lua" a component for items that are only supposed to be on one character. Added it to all character specific items.
▪ fix bug where nightmare stuff was getting turned on in second overworlds
▪ fix for occasional cave gen fail
▪ Fix for wes talking
▪ Walrus blow dart is no longer targettable/inspectable during flight
▪ Fix for two bugs: Leif not exiting frozen once hit and minotaur being stunlockable.
▪ Made beefalo poop in the old way, and fixed a problem with their babies never showing up
▪ Catcher now makes sure the projectile it's tracking is valid before attempting to preform functions with it.
▪ Combat function now ensures that the entity it's on is still around before calling GetDistSqToInst.
▪ Ham bat no longer loses durability from being used, but does spoil over time
▪ Ham bat and flower hat both display spoilage graphics instead of text percentages in order to reflect that they are spoiling over time
▪ fixed occasional invisible maxwell intro bug
▪ properly report farm plot fertilization success
▪ make the build placers opaque so that they show up better
▪ make burnt trees more visible when they are highlighted
▪ Deerclops will knock down anything he collides with that is tagged "tree", allowing him to pass through.
▪ Divining rod will not disappear when attacking.
▪ made hambat non-edible to avoid interface confusion. Gave it higher damage to compensate.
▪ flower hat is not edible to reduce interface confusion
▪ make dusk announcement more generic, so that it doesn't mention fire.
▪ Inventory items that also have brains will now hibernate while they are held by an owner.
▪ Bees no should no longer buzz while in a container.
▪ Fix for mandrake crash when travelling between cave levels.
▪ Use consistent language for the settings screen in FE and pause menu
▪ Fix for inventory items getting into a bad state when you try to put them into an already-full chester
▪ Birds can no longer be killed while flying away.
▪ Shadow Creatures will not trigger tooth traps.
▪ Fix woodie, chester contents, and beard issues when time catches up when leaving / entering caves
▪ Fix for dropping equippable tools under full-container conditions
▪ Maxwell's Shadows will now die when he does.
▪ Fix bee spawn schedule
Controller stuff
▪ Added a controller debug menu
▪ Improved attack/interaction picker
▪ Added vibration (it can be toggled off)
▪ added controller hints to the front end screens and made them more consoleish when a controller is attached
▪ When using dpad to use un-equipped item on the scene, it will now be equipped if required
▪ Fix for item-on-item interactions with controller
▪ Fix "for science!" button controller focus when you beat the game
▪ Inventory hint stays up longer
▪ Added trigger tooltips to inventory and crafting bars
▪ Controller tips for inventory and container items are at more sensible offsets
▪ add louder controller focus change sound
▪ added repeat rate for controller page/value changes
▪ hooked up sounds to page flips
▪ don't play scrolling sounds after the ends of the crafting menu
▪ When using a controller pressing the "INVENTORY_USEONSELF" bind will now first toggle deployable mode on (if applicable) a 2nd press will execute any action related to the bind if deployable mode was triggered.
▪ Keep the crafting menu open as you open and close the map
▪ make controller scrolling move a page at a time in the character select screen
▪ changed the sense of the rotation buttons to be more logical
▪ controller focus movement in FE has repeat when held
▪ Use the correct string (based on type, not index) to name the controller you're configuring on the controls screen
▪ Added default PS3 controller bindings on OSX
▪ Added various missing control bindings across platforms
▪ Split ui focus controls from movement
▪ Split prev/next controls from prev/next page, bound to spinner
▪ Controls screen listens for pgup/pgdown, scrolls by half-screens so you can see some paired controls better
▪ Deprecated "custom control" values which are unused inhouse, hopefully unused in mods
▪ Increment control mapping version, invalidating users' current mapping settings (sorry!)
▪ When hovering a stackable item over a stack of the same type the hint now says "Put" instead of "Swap" to match the behaviour
Performance
▪ Re-enabled mipmapping on pc - the game should look much cleaner at low resolutions now
▪ Set up better timer code for osx and linux
▪ Lots of GPU / shader optimizations - the game should run better on older cards
▪ made killer bee brains cheaper
▪ made controller button popup checker cheaper
▪ Fire fighting ) - Perf improvement with burning trees (lights in general). Light buffer is now quarter res (actually it's fixed res)
▪ Lua spike prevention - no defered userdata cleanup, timeslicing "built-in"
  UI fixes 
▪ disable crafting/inventory opening when you are a beaver
▪ adjust recipe description text over slightly
▪ properly pause game when prompting the player to confirm activation of adventure portal so that controller input isn't picked up by the game
▪ The audio settings are automatically changed when starting a new game on a fresh install
▪ fix scrolling issue with crafting UI
▪ Fix mousewheel zoom on map screen
▪ clock is now more legible
▪ Don't stop FE music when a character is selected
▪ Updated fonts in inventory bar for legibility
▪ Spoilable inventory items now also have a highlight outline behind their icon/text
▪ fix text cut-off in crafting menu
▪ replaced big arrow button anims with image buttons
▪ hide hud and squelch interaction when going through wormhole
▪ map screen panning is smooth instead of chunky
▪ Remove non-functional open/close prompt for equipped containers when using controller
▪ arrow added to hud for backpack
▪ inventory bg is one solid image
▪ move chester open menu up to the top of the screen
▪ opening chester will close chests and vice-versa (so they don't overlap)
▪ Display deaths recorded as "unknown" as "shenanigans" instead
Misc
▪ Did full string pass - there should be no more missing strings
▪ Player character Art is high-res for nicer closeups
Смонтиррвать образ и скопировать папку с игрой в "Программы" или другое удобное для себя место.
Скриншоты:

Время раздачи: до 3-х первых скачвших


2013-12-18 11:01
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